Use the Command Hub to search and filter results.
Changes are saved locally in this browser. Sign in to sync them to your account.
Fortifies Physical & Energy Resists by +50 and Poison/Cryo/Fire Resists by +20 for wearer & teammates within 50ft.
5 Circuitry
120 modules
RAID: (Stage 3 only)
15% chance to instantly reload when bashing (up to 75% on full stack).
1 Talons Serum
120 modules
RAID: (Stage 2 only)
Melee weapons deal +5% bonus damage (up to +25% on full stack).
1 Bufftats
120 modules
RAID: (Stage 4 only)
Weapon: RangedWeapon: Melee
+25% damage per crippled limb the target has.
1 Buffout
120 modules
RAID: (Stage 1 only) | Scrap source: Valkyrie (Gleaming Depths raid plan, 4-star learn)
Light attacks build up charge released with heavy attack (max charges 3).
3 Fusion Core
120 modules
RAID: (Stage 3 only)
10% chance for 500 damage & Bloody Mess when sprinting into targets (up to 50% on full stack).
15 Cannonballs
120 modules
RAID: (Stage 3 only)
When dealing damage, 50% chance to not use AP (10% chance for auto melee).
1 Day Tripper
120 modules
RAID: (Stage 3 only) | Scrap source: Drill Fist (Gleaming Depths raid plan, 4-star learn)
Weapon: RangedWeapon: Melee
Critical hits restore 10 Health & AP instantly and 100 more over 5s for you & teammates within 100ft.
5 Pure Crimson Flux
120 modules
RAID: (Stage 3 only) | Scrap source: Flatliner (Gleaming Depths raid plan, 4-star learn)
When reloading, emit a shock wave that stuns nearby targets for 3s.
1 Bobblehead: Energy Weapons
120 modules
RAID: (Stage 2 only) | Scrap source: Resolve Breaker (Gleaming Depths raid plan, 4-star learn)
Weapon: RangedWeapon: Melee
+10% damage for each combat target around you (up to +50%).
1 Overdrive
120 modules
RAID: (Stage 4 only) | Scrap source: Cauterizer (Gleaming Depths raid plan, 4-star learn)
+12.5% melee damage; +12.5% per nearby teammate (up to +50% on full team).
1 Bobblehead: Melee
120 modules
RAID: (Stage 2 only)
Weapon: RangedWeapon: Melee
When crippling limbs, they explode and deal up to 50 explosion damage to nearby targets.
25 Gunpowder
120 modules
RAID: (Stage 1 only) | Scrap source: Lickety-Split (Gleaming Depths raid plan, 4-star learn)
Applies Cryo on hit that slows targets when dealing damage in V.A.T.S.
5 Pure Fluorescent Flux
120 modules
RAID: (Stage 4 only)
Each worn armor piece reduces critical hit cost by -10% (up to -50% on full stack).
5 Pure Violet Flux
120 modules
RAID: (Stage 5 only)
When hit, a poisonous DoT cloud harms nearby targets for 10s (damage increases per equipped piece).
1 Plague Walker Serum
120 modules
RAID: (Stage 4 only)
+20% weak spot damage.
1 Formula P
120 modules
RAID: (Stage 1 only)
Weapon: RangedWeapon: Melee
Greater equipped item condition increases weapon damage (up to +60% at 100%).
1 Improved Repair Kit
120 modules
RAID: (Stage 4 only)
+10% damage per Onslaught stack, +10 max stacks.
1 Fury
120 modules
RAID: (Stage 3 only)
Movement & sprint speed increased by +5% (up to +25% on full stack).
15 Vault Steel Scrap
120 modules
RAID: (Stage 5 only)
Weapon: RangedWeapon: Melee
When a combat target is burning, deal +50% bonus damage.
15 Asbestos
120 modules
RAID: (Stage 5 only) | Scrap source: Boiling Point (Gleaming Depths raid plan, 4-star learn)
+2 AP regeneration at cost of RADS (up to +10 AP on full stack).
5 Pure Cobalt Flux
120 modules
RAID: (Stage 1 only)
Ranged weapons deal +5% bonus damage (up to +25% on full stack).
1 Psychobuff
120 modules
RAID: (Stage 4 only)
Return 10% of damage received back toward enemy target (up to 50% on full stack).
1 Bobblehead: Science
120 modules
RAID: (Stage 3 only)
Gradually restores wearer's & teammates Health & AP within 50ft.
5 Stimpak Diffuser
120 modules
RAID: (Stage 2 only)
Sprinting AP cost reduced by -20% (up to -100% on full stack).
10 Purified Water
120 modules
RAID: (Stage 1 only)
Health regenerates slowly (+1 Health/s; up to +5 Health/s on full stack).
1 Healing Factor Serum
120 modules
RAID: (Stage 5 only)
V.A.T.S. attack AP cost reduced by -5% (up to -25% on full stack).
1 X-Cell
120 modules
RAID: (Stage 1 only)
Improves weapon recoil & stability by 50%.
25 Rubber
120 modules
RAID: (Stage 2 only)
Power Armor breaks 5% slower for owner & teammates within 50ft (up to 25% on full stack).
1 Bobblehead: Leader
120 modules
RAID: (Stage 5 only)
+200 DR for 10s when standing still (20s cooldown; up to +1000 on full stack).
5 Ballistic Fiber
120 modules
RAID: (Stage 2 only)
Weapon: RangedWeapon: Melee
Grants 3% Melee Weapon Speed and 3% Reload Speed per Kill Streak stack (max 30% each).
1 Adrenal Reaction Serum
120 modules
-
Weapon: RangedWeapon: Melee
When a combat target is poisoned, deal +50% bonus damage.
15 Acid
120 modules
RAID: (Stage 5 only) | Scrap source: Ultracite Terror Sword (Gleaming Depths raid plan, 4-star learn)